1, 2, 3, code! - Handouts

You can download here every handouts used during the lessons of the "1,2,3... code!" project and every useful resources for the robotics lessons (trail or programs for Thymio) or the programming lessons (sprites, backdrops and programs for Scratch or Scratch Junior)

 


Cycle 1

Cycle 2

Cycle 3

Cycle 4

Cycle 1

Conceptual scenario

Sequence I-1: Playing robot

Handout 01 : Instruction cards for the avatar

Handout 02 : One program, more programs (1/2)

Handout 03 : One program, more programs (2/2)

Handout 04 : The avatar's treasure chests: colored version

Handout 05 : The avatar's treasure chests: unmarked version

Handout 06 : Avatar instructions: Open the chest

Handout 07 : Avatar instructions: Conditional cards

Fiches documentaires séquence 1

Sequence I-2: Playing with robots

Handout 08 : About Thymio

Handout 09 : Thymio dissection

Trails for Thymio

Review: What is a robot?

Handout 10 : What do these things have in common? (1/2)

Handout 11 : What do these things have in common? (2/2)

Fiches documentaires séquence 2

 


Cycle 2

Conceptual scenario

Sequence II-1: The adventure

Handout 12 : The hero's route

Handout 13 : Instructions for the hero

Handout 14 : A riddle to decode

Handout 15 : The coral maze

Handout 16 : Summoning the magician: The hat to draw

Handout 17 : Summoning the magician: Alternate grids

Handout 18 : A few suggestions for the "Post-It art"

Handout 19 : The recipe for the magic cake

Handout 20 : The recipe for the magic cake: Excerpts

Fiches documentaires séquence 1

Sequence II-2: Telling the adventure with Scratch Junior

Handout 21 : The Scratch Junior programming screen

Handout 22 : Understanding a program with a loop

Liens pour télécharger/installer

Fiches documentaires séquence 2

Sequence II-2: Alternative with Scratch

Liens pour télécharger/installer Scratch

Programmes corrigés étape par étape

Fiches documentaires séquence 2bis

Sequence II-3: Robotics

Handout 23 : Learning about Thymio

Handout 24 : Programming Thymio: Introduction to the VPL interface

Handout 25 : Writing your first Thymio programs

Handout 26 : Testing Thymio's sensors

Handout 27 : Programming an "explorer" Thymio

Pistes pour Thymio à imprimer

Logiciel VPL pour programmer Thymio

Fiches documentaires séquence 3

Exercices interactifs

 


Cycle 3

Conceptual scenario

Sequence III-1: Prepare the mission

Handout 28 : Operating a vehicle remotely

Handout 29 : Encode and decode a message

Handout 30 : Code the elements of a list in binary

Handout 31 : How to encode and decode a binary message

Fiches documentaires séquence 1

Sequence III-2: Simulate the mission in Scratch

Handout 32 : Some useful Scratch instructions

Handout 33 : X and Y coordinates in Scratch

Handout 34 : Playing cards (1/2)

Handout 35 : Playing cards (2/2)

Handout 36 : Logical expressions

Handout 37 : Securing the base

Handout 38 : Finding the shortest route

Liens pour télécharger/installer Scratch

scènes et lutins

Programme corrigé final

Fiches documentaires séquence 2

Sequence III-3: Sending News

Handout 39 : Images for sending

Handout 40 : Grids of varying density

Handout 41 : How to code a black and white image

Handout 42 : Encoding grayscale images

Handout 43 : Encoding color images

Handout 44 : Simple examples of secure communication

Handout 45 : Another example of secure communication

Handout 46 : Making an encryption and decryption tool

Logiciel XnView

Useful files (corrections, examples…)

Fiches documentaires séquence 3

Review: Defining computer science

Handout 47 : The History of Computer Science: image collection 1

Handout 48 : The History of Computer Science: text selection 1

Handout 49 : The History of Computer Science: image collection 2

Handout 50 : The History of Computer Science: text selection 2

Handout 51 : The History of Computer Science: image collection 3

Handout 52 : The History of Computer Science: text selection 3

Handout 53 : The History of Computer Science: image collection 4

Handout 54 : The History of Computer Science: text selection 4

Handout 55 : The History of Computer Science: image collection 5

Handout 56 : The History of Computer Science: text bundle 5

Handout 57 : The History of Computer Science: A Timeline

Fiches documentaires séance bilan

Exercices interactifs


Cycle 4

Coming soon!

 

Project partners

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